
Venture into the intriguing and unsettling world of 1920s Boston with "The Haunting," an ideal entry point into Chaosium's Call of Cthulhu. This core scenario, a staple of CoC since its beginning, tasks investigators with delving into the mysterious happenings within an apparently haunted house in Boston.
"The Haunting" can be found in the free Call of Cthulhu 7th Edition Quick-Start Rules, available on Chaosium's website. For those seeking a deeper immersion, enhanced handouts for "The Haunting" are available via Cultist Armoury on DriveThruRPG.
This page serves as a guide to "The Haunting" for new Keepers. We recommend familiarizing yourself with the page before the game and referencing its contents as necessary during gameplay. Your suggestions and feedback are highly valued; please feel free to share them with us.
Please note; This website uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com.

The Haunting

Locations
As you step inside the cavernous domain of The Boston Globe, the overwhelming scent of ink, paper, and dampness greets you, a persistent reminder of the truth being forged within these walls. The hum of churning presses vibrates underfoot, a restless rhythm echoed in the hustle of harried reporters, their typewriters clattering a discordant symphony. Dim, sallow lighting casts long, predatory shadows, each angle a story waiting to be unraveled. The very air in the room seems heavy, burdened with the secrets of the city, the whispered tales of power, corruption, and humanity woven into every ink-stained page.
NPCs: Arty Wilmot (unhelpful clerk) and Ruth Blake (records keeper - pre-1878 Globe files destroyed by fire).
Clues/Information: Handout 2
Handouts
Introduction - Mr. Knott commissions the players to investigate his supposedly haunted house in Central Boston. The keeper can read the text to the players, roleplay a conversation between the players and Mr. Knott, or give the players a telegram/letter containing the details.
The handouts are located at the end of the scenario in the free Quick-Start rules. For a more immersive and realistic experience for your players, consider purchasing our custom-made handouts on DTRPG.
The Old Corbitt Place

Nestled in an unassuming nook of Sheafe Street, the Corbitt House slumbers in an aura of desolate solitude.
As you approach the residence, the weight of its history presses down on you. The house stands tall yet forlorn, its once majestic façade marred by time and neglect. Two stories high, the house is a relic of the past, a Victorian-era structure that seems out of place amid the more modern buildings of the neighborhood.
The paint on the wooden sidings has faded and peeled off in large chunks, revealing the weathered wood beneath. Windows, some boarded up, others with cracked panes, seem to stare blankly back at you, as if hiding dark secrets within. The front porch creaks under your weight, and you notice the aged wood has warped and buckled in places, making it treacherous to navigate.
The garden, or what once might have been a garden, is now overrun with weeds. The grass, tall and unkempt, rustle as the wind passes through it. A few withered trees stand sentinel, their bare branches scratching at the grey skies overhead. The cast-iron fence that surrounds the property is rusty and bent in places, the gate hanging off one hinge, groaning mournfully when pushed.
Inside, the air is thick with dust and the smell of mildew. Wallpaper, once vibrant and ornate, is now yellowed and peeling off the walls. The wooden floorboards, though sturdy, creak with every step, and the ambient noises of the house settling make it feel as if the building itself is alive.
NPCs: Walter Corbitt, Rat Pack, and if (very) unlucky, a Dimensional Shambler.
Clues/Information: The Corbitt Diaries, The Floating Knife, curled papers.
- 1835: Walter Corbitt acquires the property at Copps Hill Terrace.
- 1852: Neighbors fail in a lawsuit to evict Corbitt over his unsettling habits.
- 1866: Corbitt dies, his will demanding he be buried in his home's basement. Neighbors contest Corbitt's bizarre burial instructions; the lawsuit's outcome remains unknown.
- 1878: A devastating fire obliterates all Boston Globe records.
- 1880: A French immigrant family moves in, facing violent incidents leading to the death of both parents and severe injury to their three children.
- 1909: Another family falls ill shortly after moving into the house.
- 1912: The Chapel of Contemplation is closed after a lawsuit.
- 1914: Tragedy strikes the resident family again; a suicide prompts their departure.
- 1917: Rev. Michael Thomas breaks out of jail, fleeing the state.
- 1918: The Macarios move in, with Vittorio soon institutionalized in Roxbury Sanitarium.
- 1 month ago: Gabriela Macario is also institutionalized in Roxbury Sanitarium.
- Now: Mr. Steven Knott enlists a team of investigators to probe the house's mysteries.